This is the musical score for our animation overlaid onto our Pre Viz. Stephen created the track, there are a few timing issues but they will be sorted in post as this was just a quick mock-up of the audio and video aligned to give an idea of the music driving the narrative as the animation goes on.
Wednesday, 12 March 2014
Buildings Untextured
Below are all the finished (untextured) building models and also a little sneak peek at the main town scene being populated. All these models will be textured in the coming weeks but as soon as the Character rig is done animation will begin with or without textures completed as we can easily drop them in later.
Still in the process of modelling:
Ivan's House & Scene Landscapes
Wednesday, 5 March 2014
Ivan Model
Here is our model for Ivan our main character, The character at the moment is in the process of rigging but this will be quick and it will be moving onto animation shortly. Texturing can be done after rigging as animation is our top priority right now.
Tuesday, 18 February 2014
Some Finished models
Here are some of the finished models we will have in our animated film. These are the assets that will be used in the outdoor shots. All of these assets have had treatment to add snow particles to them. This is quite simple using particles and saves us a lot of time. Creating the snow manually would have be a much longer task, especially for every asset.
Thursday, 30 January 2014
Early Character Modelling
We have started to work on our character model, although it is in it's basic stages at the moment the shape and design is still there. Ivan our character is quite stylised in terms of his proportions, though this isn't too surprising due to to our films style.
Inside Models WIP
Here are some of the models for the inside of the house. When creating the models we are going for a stylised approach. Everything in our film will tend to be a bit wonky and distorted.
Coffee Table
Hook for fireplace
Fireplace
Picture Frame.
Tuesday, 28 January 2014
Pre-Viz
Here is a pre-vis we did for our film, it shows off the general timings of what we are going for as well as the camera angles and movements. Doing the Pre Vis allows us to see exactly what needs to be done and at what time and angle.
Lighting Test
Here is a lighting test to show off the mood of our film, since the film is set at night it makes sense that a lot of it will be fairly dark. Having a full moon however help to light up the shots while still having it realistic.
Outside Assets WIP
Most of these assets are modelled but only the postbox model is completed so far. These models are a work in progress and will eventually be textured. All of these models also are covered in snow which is part of our film. The snow was created using particles and blob meshes, this essentially turns all of the particles into mesh which connects together seamlessly. This is very CPU intensive so to solve this the snow mesh is then baked and the particles removed, the snow can then be optimised by reducing triangles with a modifier.
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