Most of these assets are modelled but only the postbox model is completed so far. These models are a work in progress and will eventually be textured. All of these models also are covered in snow which is part of our film. The snow was created using particles and blob meshes, this essentially turns all of the particles into mesh which connects together seamlessly. This is very CPU intensive so to solve this the snow mesh is then baked and the particles removed, the snow can then be optimised by reducing triangles with a modifier.





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